A People’s Forum via Digital Interactive Theatre
Sealand – a lone outpost surrounded by vast swathes of ocean, is a survivor of global catastrophe. Now faced with an existential fight for its future, its people must forge the tools they require. New rules must be written, paving the way for a new state of being. With their resourcefulness and through working together what could go wrong?
Experienced simultaneously via audience smartphones and the events unfolding onstage, Clamour wryly and reflexively interrogates how tech and social media mediate and influence our knowledge, relationships, and identities.
Throughout, an inscrutable figure on stage will play a powerful role in shaping divergent audience experiences with heuristic games that charm, frustrate and deceive. Digital projection and sound diffusion will form an integrated counterpoint.
Yet it is the audience themselves, through gameplay with image, sound, and text, who will determine the shape of the final performance.
Clamour is funded by Arts Council England – Grants for the Arts. The first performance took place in the Sackler Space at The Roundhouse, London on 22 November 2018. Further UK performances are taking place throughout 2019.